


And, unlike the actual sport, I could tell what they were saying half the time thanks to the subtitles. Its also worth mentioning that the radio comms between driver and engineer are incredibly engaging. It’s truly immersive when sitting onboard.Ĭrofty and Karun Chandhok perform some light race commentary (although I didn’t hear two secs Ted, 0/10), as well as some fairly basic reactions to events on track. The cars sound just like the real thing, right down to the wheelspin as they leave the garage.

I could almost close my eyes and imagine myself back at Silverstone. Although, fans will be glad to know it does make an appearance in the game’s introduction.Īudio in games is often such an overlooked detail, and F1 Manager 2022’s audio design is fantastic. Most importantly, Max Verstappen doesn’t look as goofy as he does in the 2022 race opening VT. These glitches haven’t impacted my score of the game because they’re only small and could easily be patched post-release, but it’s a shame that they’re there given Frontier have focused so hard on visual fidelity. My favourite glitch had to be the T-Posed models that popped up in some of the replays. Alongside the cars spinning and stopping, I’ve seen some strange pre and post race camera angles, including one that was under the floor. I’ve also experienced some minor visual weirdness which did impact my enjoyment of the game. During Bahrain, Lance Stroll locked up twice and his car stopped instantly as he left the track. Whilst it’s great to see Frontier have created unique models for all of the cars, the animation on track can be a bit hit or miss. However, let me make one thing clear – it’s not winning any awards for graphical fidelity any time soon. It has mocap animations for the pitcrew during races, including fully motion captured pitstops. F1 Manager 2022, surprisingly, is very strong in this department.
